½Û×ÓÊÓÆµ

Home / Simons-Taxes /Corporate tax /Part D7A Other special sectors /Division D7.12 Creative industries /Video games development companies / D7.1253 Video games development companies—calculation of profits and losses
Commentary

D7.1253 Video games development companies—calculation of profits and losses

Corporate tax

The separate video games development trade

The following rules apply to accounting periods ending before 1 January 2024. From 1 January 2024 tax relief for video games is given through the video games expenditure credit (VGEC), see D7.1203. The transition to the revised tax relief rules post 1 January 2024 is voluntary but will be obligatory for new productions from 1 April 2025 and for all productions from 1 April 2027, at which point the previous tax reliefs will cease. Where a company elects into the VGEC and the accounting period straddles 1 January 2024, expenditure is apportioned.

The activities of a video games development company in relation to a 'qualifying video game' are treated as a separate trade of that company for tax purposes. The activities are separate from any other activities of the company, including any activities relating to another qualifying video game1. Profits and losses are therefore calculated separately for each video game that the company produces.

The video game trade begins on the earlier of the

To continue reading
View the latest version of this document, as well as thousands of others like it, sign in to Tolley+™ Research or register for a free trial

Web page updated on 17 Mar 2025 17:24